![]() ![]() we would try to synchronize our "power surges" to have working armies at around the same time, around turn 20-30, to go hunt for our enemies. Ezekiel wants for the Dwarves, which are a strong pick UG. AlX wanted to try Tigran Dreadnought, which benefits from the gold bonus of Tigran's cities. Ezekiel would scout with Cherubs and expand, while AlX would produce a strong Dreadnought economy. Ezekiel and AlXStormRage would team up underground. And my final spec was Partisan, which also proved critical to harass Fistandantilus much later in the game. I took Explorer, which also yielded us the whole map when I researched Master Cartographer. We both took Destruction Adept (Jean took Destruction Master I think) to be able to Hasty Plunder the cities we would take and use Scorched Earth strategies. Sorcerers have Master Illusionist and Rogue have several concealment abilities so we could also hide from our enemies and sneak through their lines. ![]() ![]() I would be able to raise an army on the road through Charm and he would be able to raise one through summons, so we would have a nice spearhead force capable of striking our enemies in their lands. Jean and I would team up on the surface, me playing Rogue to have nice scouting and him playing Sorcerer. After his departure, the discussions were much less animated and fruitful, but still, we came up with a basic strategy: We had started discussions on how best to work on the strengths of a team when cbower was still there. ![]()
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